AI Insights · Timothy · April 2024
Top 5 Science Games Performance in Ecuador Q1 2024
A look at the performance of the top 5 science games on a unified platform in Ecuador during Q1 2024, including weekly downloads, revenue, and active user trends.
In Q1 2024, the top 5 science games in Ecuador showed varied performance in terms of weekly downloads, revenue, and active user trends on a unified platform. Here’s a closer look at each application:
Plague Inc. experienced fluctuating weekly revenue, starting at $84 in the first week of January and peaking at $94 in late January. The app's weekly downloads remained relatively stable, with a high of 889 in the second week of January and a low of 491 in early March. Weekly active users saw a peak of 1.5K in mid-February, before declining to around 1K by early March.
Jetpack Joyride from Halfbrick Studios maintained consistent weekly revenue, ranging from $35 to $86. The app's downloads peaked at 806 in the final week of March, up from 570 in the first week of January. Active users showed a slight decline from 4.2K in mid-January to 3.6K by the end of February, before rebounding to 4.5K in the last week of March.
Cell to Singularity: Evolution showed modest revenue, with peaks of $22 in mid-March. Downloads were highest at 181 in mid-February, but dropped significantly to single digits in March. Active users started at 698 in early January, peaked at 964 in mid-February, and then declined to 570 by the end of March.
Homo Evolution had minimal revenue, peaking at $8 in early March. The app did not record any downloads or active users during the quarter.
Get aCC_e55 had very low revenue, with a peak of $18 in the second week of January. Downloads were sporadic, peaking at 7 in mid-March. The app did not record any active users during the quarter.
These insights from Sensor Tower highlight the varied performance of top science games in Ecuador for Q1 2024. For more detailed analytics, visit Sensor Tower.